Quantcast
Channel: Answers for "Creating a plane mesh directly from code"
Browsing all 7 articles
Browse latest View live

Answer by Chris D

The documentation on the [Mesh][1] functions is pretty thorough. Point 1 has a code example to build a mesh from scratch: 1. Building a mesh from scratch: should always be done in the following order:...

View Article



Answer by Eric5h5

See the [CreatePlane][1] script on the wiki. [1]: http://www.unifycommunity.com/wiki/index.php?title=CreatePlane

View Article

Answer by zmar0519

you could use `gameObject.CreatePrimitive(PrimitiveType.Plane);`, but that will give you the ten by ten vertice plane we get from the gameObject Menu. I reccomend trying the below code. It will give...

View Article

Answer by Chris D

The documentation on the [Mesh][1] functions is pretty thorough. Point 1 has a code example to build a mesh from scratch: 1. Building a mesh from scratch: should always be done in the following order:...

View Article

Answer by Eric5h5

See the [CreatePlane][1] script on the wiki. [1]: http://wiki.unity3d.com/index.php/CreatePlane

View Article


Answer by zmar0519

you could use `gameObject.CreatePrimitive(PrimitiveType.Plane);`, but that will give you the ten by ten vertice plane we get from the gameObject Menu. I reccomend trying the below code. It will give...

View Article

Answer by sysmaya

GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); // Position and rotation plane plane.transform.position = new Vector3(1f, 2f, 3f);

View Article
Browsing all 7 articles
Browse latest View live




Latest Images