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Answer by Chris D
The documentation on the [Mesh][1] functions is pretty thorough. Point 1 has a code example to build a mesh from scratch: 1. Building a mesh from scratch: should always be done in the following order:...
View ArticleAnswer by Eric5h5
See the [CreatePlane][1] script on the wiki. [1]: http://wiki.unity3d.com/index.php/CreatePlane
View ArticleAnswer by zmar0519
you could use `gameObject.CreatePrimitive(PrimitiveType.Plane);`, but that will give you the ten by ten vertice plane we get from the gameObject Menu. I reccomend trying the below code. It will give...
View ArticleAnswer by sysmaya
GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); // Position and rotation plane plane.transform.position = new Vector3(1f, 2f, 3f);
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